Syncline
A downloadable game for Windows
A grid puzzle about a line of cubes.
Your cubes are joined in a straight chain, and the chain moves by tumbling end over end. Lying flat it rolls one cell at a time; stood upright it covers more ground but reaches higher. Rotate the camera in ninety-degree steps to read the level from another side, then work out the sequence that leaves a cube touching every goal.
The chain is not something you protect. Roll it into a wall and it splits: the cubes that can move carry on, the ones that cannot are left behind on the grid, waiting to be picked up again by a later tumble. Shortening the chain on purpose is usually the answer. Roll it somewhere with nothing underneath, though, and the move is simply refused - the chain never strands a cube in empty space.
Later levels bring blocks that break under you, cubes that destroy or duplicate whatever lands on them, and switches that rearrange the level mid-solve.
FEATURES
- Hand-authored level packs, each built around a different mechanic
- A built-in level editor, with a solver that verifies a level is actually solvable before you share it
- Community packs through mod.io - browse, subscribe and publish from inside the game
- Customisable colour themes
- Full keyboard and gamepad support, with rebindable controls
- English and Swedish
The full game is coming to Steam - wishlist it there if you want to hear when it lands.
Steam: https://store.steampowered.com/app/4981070/Syncline/
Discord: https://discord.gg/eMSybcz4Km
| Published | 10 hours ago |
| Status | In development |
| Platforms | Windows |
| Author | kcederlund.dev |
| Genre | Puzzle |
| Made with | Unity |
| Average session | A few minutes |
| Languages | English, Swedish |
| Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller |
| Accessibility | Color-blind friendly, Configurable controls, High-contrast, Interactive tutorial |
| Links | Steam, Steam, Discord, Homepage, Instagram, TikTok, Twitter/X, YouTube |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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